

When I tried the texture with the black masking, I saw… You might have selected an incorrect area. Once you figure out where the area you’re working on is, make a new layer. Okay, it’s between the body and the elbow. … and when I opened the model in PMXE I found… You could probably also use a grid or checkerboard image to do this. I overlayed a couple of gradients over the basic texture to see where the seams are. I decided to experiment with the texture image to discover what went where. I modified the model’s skin tone to make her look sick.Ĭan you tell where the shoulders are on this model? Neither can I! The texture is very compact, so it’s harder to tell exactly where the seams are. This file probably looks different than yours. In my case, I was working with a TDA texture, specifically body00_MikuAP_b.tga Depending on how the model maker set up the texture, it could be easy or hard to find the area. The first thing you have to do is figure out which part of the texture you want to hide.

Note that I am assuming you know the basics of PMXE and how to use your image editor of choice… like GIMP, Photoshop, etc. The answer was to use texture transparency to make the troublesome parts of the model look invisible. There had to be another solution, a way to remove the mesh at specific points rather than relying on the points on the model. The mesh for the gown and the shoulders didn’t line up, meaning the neck hole would have gaps in it.


When I was making a model with a hospital gown, I ran into a problem. Certain types of clothing make the problem worse. Due to the shape of the mesh in that area, simply removing parts of the mesh that are problematic can result in mesh being cut from the neck hole. How can texture transparency make my model look better? Is there a shortcut to making my model’s clothes fit better/look better? Can I make my model’s skin invisible in places where it looks weird against the clothing? How do I make a part of a model’s texture be invisible? Texture Transparency hides MMD model problem areas…įor me, the shoulders are one of the most difficult areas to get right on a model.
